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Chess

Chess

Quest

0 of 378 stars

Chapter 1 of 21 0 of 126 levels

Chapter 1: Mate in one

In progress

Checkmate is a check the king cannot escape. Look at every square around the king before you move.

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  4. 4
  5. 5

Chapter 2: Free pieces

Locked

A piece nobody defends can be taken for free. Before every move, ask what is not protected.

Skip ahead: play the final as a test for Chapter 2, Free pieces

Chapter 3: Forks

Locked

One piece attacks two at once. They can only save one.

Unlocks Medium in free play

Skip ahead: play the final as a test for Chapter 3, Forks

Chapter 4: Pins

Locked

A pinned piece cannot move without exposing something worth more behind it.

Skip ahead: play the final as a test for Chapter 4, Pins

Chapter 5: Skewers

Locked

Attack a big piece on a line. When it steps away, take the piece behind it.

Skip ahead: play the final as a test for Chapter 5, Skewers

Chapter 6: Discovered attacks

Locked

Move one piece out of the way and the piece behind it strikes.

Unlocks Hard in free play

Skip ahead: play the final as a test for Chapter 6, Discovered attacks

Chapter 7: Mate in two

Locked

Two moves to mate: the first one leaves no good answer.

Skip ahead: play the final as a test for Chapter 7, Mate in two

Chapter 8: Back-rank mates

Locked

A king shut in behind its own pieces can be mated on its back rank.

Skip ahead: play the final as a test for Chapter 8, Back-rank mates

Chapter 9: Remove the defender

Locked

Take the piece that guards another, then take what it guarded.

Skip ahead: play the final as a test for Chapter 9, Remove the defender

Chapter 10: Sacrifices

Locked

Give up material on purpose to win more back, or to mate.

Skip ahead: play the final as a test for Chapter 10, Sacrifices

Chapter 11: Smothered mate

Locked

A king boxed in by its own pieces falls to a single knight check.

Skip ahead: play the final as a test for Chapter 11, Smothered mate

Chapter 12: X-ray attacks

Locked

Two pieces on one line: when the front one goes, the one behind still strikes.

Skip ahead: play the final as a test for Chapter 12, X-ray attacks

Chapter 13: Promotion

Locked

A pawn that reaches the last rank becomes a queen. Clear its path.

Skip ahead: play the final as a test for Chapter 13, Promotion

Chapter 14: Mate in three

Locked

Three moves to mate: checks and moves that leave no good answer.

Skip ahead: play the final as a test for Chapter 14, Mate in three

Chapter 15: Attraction

Locked

Lure a piece onto a square where it can be hit.

Skip ahead: play the final as a test for Chapter 15, Attraction

Chapter 16: Interference

Locked

Put a piece between an enemy piece and what it guards.

Skip ahead: play the final as a test for Chapter 16, Interference

Chapter 17: In-between moves

Locked

Before you take back, look for a stronger move first.

Skip ahead: play the final as a test for Chapter 17, In-between moves

Chapter 18: Trapped pieces

Locked

A piece with no safe square to go to can be won.

Skip ahead: play the final as a test for Chapter 18, Trapped pieces

Chapter 19: Clearance

Locked

Move a piece out of the way so another can use its square or line.

Skip ahead: play the final as a test for Chapter 19, Clearance

Chapter 20: Quiet moves

Locked

Sometimes the best move is not a check or a capture.

Skip ahead: play the final as a test for Chapter 20, Quiet moves

Chapter 21: Zugzwang

Locked

Every move they have makes things worse: leave them no good move.

Unlocks Expert in free play

Unlocks Adaptive levels from Level 127

Skip ahead: play the final as a test for Chapter 21, Zugzwang

Adaptive levels

Endless After the last chapter

The path keeps going with new boards picked for your step. Every 1 levels: one at your step.

  1. Level 127, at your step
  • At your step

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