Chapter 1: Slide and merge
Warm-up In progressEvery slide moves every tile. Two equal tiles merge once. A new tile comes after each slide.
Unlocks 5×5 in free play
Chapter 2: The right merge
LockedNot the most merges: the merge that builds toward your big tile. Line up the tiles next to it first.
Unlocks Medium in free play
Chapter 3: Pick a corner
LockedKeep your biggest tile in one corner. Slide toward it; the tiles grow next to it.
Chapter 4: A third direction
LockedTwo directions are not always enough. Use a third only when the big tile's row or column is full, so it cannot move.
Unlocks Hard in free play
Chapter 5: Up to 512
Practice LockedChapter 4's lesson again, at 512.
Chapter 6: Back to the corner
LockedWhen the big tile is out of its corner, bring it back before you build.
Unlocks Expert in free play
Chapter 7: Master boards
Practice LockedEverything so far, up to 1024: keep the big tile in its corner, and use a third direction only when its row or column is full.